Design the Repair- Tamirbus

This app design was made for an international contest called 'Design the Repair' and received the 3rd Prize. It was done to create mobile spaces for the people when their devices that needed repair.​

Project Description

Tamirbus was developed as part of an international design contest called “Design the Repair,” which focused on solutions incorporating repair, recycling, and maker ecosystems to promote sustainability. Our project aimed to create a repair network supported by a digital application, fostering a circular economy and contributing to sustainable urban development. The project received recognition, securing third place in the contest.

I collaborated with a partner, with my role focusing on UI design using Figma, prototyping, and conducting usability testing. My partner handled the strategic aspects of the project.

Tools Used

  • Adobe XD

  • Zeplin

  • Google Optimize

  • Squeezely

  • Hotjar

Methods

  • User Journey Mapping

  • Task Prioritization

  • User Flow

  • Wireframing

  • Prototyping

  • User Testing

  • A/B Testing

  • Agile- weekly sprints

My Role

  • User Research

  • Ideation

  • Design

  • Testing

  • Stakeholder Management

The Process

Our journey began with submitting the first draft, leading us to the second phase of the competition, where we participated in a three-day hackathon centered around sustainable design, maker ecosystems, and storytelling. Each day presented an opportunity for iteration and improvement, allowing us to incorporate new insights and refine our project.

We iteratively shaped our solution based on the principles of sustainability, integrating learnings from the hackathon and ongoing research.

Project Constraints

Our project initially revolved around the concept of repair, focusing on common items requiring maintenance. Data gathered from repair cafes in the Netherlands and authorized services in Turkey identified the top four categories for repair:

  1. Small home appliances

  2. Computers

  3. Smartphones

  4. Furniture

However, smartphones posed unique challenges due to regulatory constraints associated with authorized services.

Additionally, geographical constraints necessitated a focus on a specific neighborhood in Istanbul, Sariyer, rather than the entire city, owing to the city’s narrow streets and heavy traffic.

So we came up with the list below. The bus icons mainly:

  1. Red one is the Tamirbus Express

  2. Yellow one is Tamirbus Event

  3. Blue one is Tamirbus Community

User Flow

We developed a user flow to visualize how individuals would interact with the application, ensuring a seamless experience from start to finish.

User Scenarios

Creating user scenarios helped illustrate the need for Tamirbus and its potential impact on daily life, particularly for target users such as elderly individuals.

The Prototype

You can see the prototype in this link! https://youtu.be/BgafPvPK1qI

Conclusion

Tamirbus provided valuable insights into sustainability and upcycling practices. It underscored the importance of considering practical constraints during the design process, which can significantly influence project outcomes. The experience also highlighted the need to tailor the application for elderly users, suggesting future enhancements to improve usability for this demographic. Simplifying the app's interface and incorporating features specifically for elderly users could enhance its accessibility and effectiveness.